Dude... Captain Quail's weird holo-desk makes me jealous.

Captain Quail 109 - Hawk Hill (Aug. 19, 2014)

Hopefully you’ve noticed, but we added a kind of cool new thing to this site. If you click the ‘Stuff we like’ link in the header (it might be behind a button if you’re on mobile), you’ll be taken to a page that lists all the games and comics we’ve recommended for the past year. This is something a few of our users have been requesting for a while, and we agreed that having a central place we can link and look would be nifty. 

We went through our archives and added all the links we could find, but if you find something we forgot that should be on the list, let us know and we’ll add it. Just like we’re going to be adding the game I’ll be talking about today.

I’m surprised it’s taken me this long to talk about, since I’ve been playing Two Dots for almost a month. On the surface, its a charming matching game with cute graphics. As you start progressing through levels, you see all the care that its creators have taken to make a game that is endlessly surprising and endlessly frustrating. Those two qualities complement each other beautifully: some of the levels are fiendishly difficult, but you keep trying again and again so you can see what magic the next levels hold. I am famous for leaving mobile games behind after a few days, but Two Dots has had amazing staying power in my daily routine. Given that its free-to-play, its worth checking out, and I would be a little surprised if it didn’t hook you as it has hooked me.



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