We're kind of obsessed with good stories. What makes a good story? That's kind of an ephemeral question, and its going to vary wildly from person to person. Allison and I agree on some aspects, and disagree on others. One criteria, that I think we both agree on, is that a good story must live in a world that draws you in, that seems so self-contained and complete that you spend hours trying to explore every inch of it.
This is possibly why we give scifi and fantasy more leeway, when it comes to judging stories; its more fun for us to explore imaginary worlds than it is to explore worlds more grounded in reality.
Of all the webcomics I've read (a list that has really grown since we started Captain Quail) none has a more engaging storyworld than Gunnerkrigg Court. Tom Siddell's ongoing story of what happens when you take Hogwarts and really push the envelope hits so many of our buttons. Interesting backgrounds, robots, fairies, dragons, sea monsters, beings of fire and flame; they're all in here, and they don't seem out of place. Nothing feels shoe-horned.
Given that I've been seeing Gunnerkrigg in my peripheral internet vision for years, I don't know how much I need to promote it. If you're also a fan of engrossing stories, I think you owe it to yourself to read Gunnerkrigg. I hope you like it as much as we do.
Speaking of stories, we're pretty close to wrapping up this, our first major Captain Quail story arc. I think now that we've seen what we can do, and what can be done with the medium (thank you APE), we're going to start committing to telling the best stories about Birds in Space that we can. We'd love to have you along for the ride.